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Worked Example — Drone / FPV Aerial

Original worked example by jnMetaCode (MIT). Applies the 5-stage structure to an FPV / aerial drone shot — where the camera move itself is the content: scale, speed, and one continuous flight. Teaches the FPV/aerial vocabulary (dive, fly-through, orbit, reveal) and the continuous one-take discipline.

Concept: an FPV drone launches low, dives through a canyon, and pulls up to reveal a vista. Swap the location, keep the continuous move.

Further reading (inspiration, not copied — all rewritten in our structure): aerial/landscape scenes in hr98w/awesome-sora-prompts (CC0).

中文版 →


Variables you need to define first

VariableThis exampleSwap for…
{{subject}}a deep red-rock canyon with a rivera coastal cliff town / a skyscraper canyon / a forest waterfall
{{move}}low dive → fly-through the gorge → pull-up revealproximity orbit / power-loop / dolly-zoom reveal
{{gap}}a narrow slot between rock wallsan arch / a bridge span / a tree line
{{reveal}}a vast valley opening at sunrisea city skyline / the open sea / a mountain range
{{light}}low golden sunrise, long shadows, hazeblue hour / harsh midday / storm light

The complete prompt (copy-paste ready)

1 · Core theme

FPV drone flight | aerial scale and speed | natural light | one continuous take | photoreal, no game-engine flythrough look

2 · Character & scene

Subject (the place, traversed): {{subject}}, under {{light}}. The scale is the point — the drone's speed and proximity make the size of the place felt. Real atmosphere makes it photoreal: haze in the distance, dust or spray kicked up near surfaces, birds, moving water, wind in vegetation.

Imperfections (keep it real footage, not a render): real atmospheric haze and light scatter, tiny motion judder on the fastest moves, true surface texture (rock grain, water, foliage) — not a clean CG flythrough.

3 · Atmosphere & quality

Shot on an FPV cinewhoop drone with an ultrawide lens (the real FPV look — fast, immersive, slight wide distortion), or a cinematic aerial drone for smoother moves. Anamorphic widescreen, {{light}}, fine film grain, true depth haze for scale.

4 · Camera rules

The move is the whole shot — one continuous take. FPV vocabulary: {{move}} — committed, flowing, no cuts. Speed and proximity to surfaces (through {{gap}}) create the visceral scale.

5 · Storyboard (one continuous move, ~10s)

0–3s · Launch / low (establish scale low to the ground)
Action: The drone starts low and fast over {{subject}}, close to the
        surface so speed reads.
Camera: FPV, ultrawide, committed forward motion.

3–7s · Through (the visceral middle — proximity)
Action: {{move}} — dive and fly-through {{gap}}, walls/edges rushing past
        close to the lens. This proximity is the thrill.
Camera: Continuous, no cut; slight wide distortion, micro-judder on the
        fastest bit.
Sound:  Wind rush builds.

7–10s · Pull-up reveal (the payoff)
Action: The drone pulls up and out to reveal {{reveal}} — the scale lands
        all at once.
Camera: Smooth climbing reveal, the world opening.
Close:  No title, no logo, no spin-around hero orbit. Just the vista
        holding as the drone settles and the wind opens out.

Negative prompt (Seedance / Kling — paste into the dedicated field)

blurry, low resolution, watermark, text overlay, subtitles, logo, oversaturated colors, game-engine flythrough, video-game look, plastic CG terrain, 3D render, fake HDR, flat lifeless lighting, warping/melting geometry, rubber-sheet landscape, jarring hard cuts, stutter, frame flicker, ghosting, cheesy lens flare, obvious CG water

Why it's built this way

Usage: generate the through beat (3–7s) first — proximity and speed are the thrill; if the fly-through reads as real FPV (not a CG flythrough), the launch and reveal frame it. Keep it one continuous move; cuts kill the FPV feel.

Model: Kling and Seedance handle fast continuous motion well; Veo 3 and Sora 2 give the best photoreal terrain, depth haze and native wind audio. Watch for "rubber-sheet" warping on fast low passes — negate it and keep surfaces textured.