← 提示词库 在 GitHub 查看源文件 ↗
中文

Worked Example — Fashion Film / Editorial Look Book

Original worked example by jnMetaCode (MIT). Applies the 5-stage structure to a fashion film — where there's no plot: the garment in motion and editorial light are the subject. Teaches movement-as- content, editorial lighting, and texture over narrative.

Concept: a model in a flowing coat, fabric moving in a controlled wind, shot like a high-fashion editorial. Swap the look, keep the rhythm.

Further reading (inspiration, not copied — all rewritten in our structure): commercial/editorial patterns in LichAmnesia/awesome-ad-video-prompts (CC BY 4.0) and geekjourneyx/awesome-ai-video-prompts (MIT).

中文版 →


Variables you need to define first

VariableThis exampleSwap for…
{{model}}a model in a long structured coatstreetwear / couture gown / tailored suit
{{fabric_motion}}the coat sweeping in a slow winda dress rippling / a scarf trailing
{{set}}a bare concrete studio with one hard windowa sand dune / a marble hall / a neon alley
{{light}}one hard key from a high window, deep shadowhigh-key white / chiaroscuro / coloured gels
{{grade}}desaturated with warm skinrich editorial B&W / muted earth tones

The complete prompt (copy-paste ready)

1 · Core theme

fashion film | editorial movement | controlled hard light + texture | confident stillness and motion | high-fashion realism, no catalog stiffness

2 · Character & scene

Model: {{model}}. Reference uploaded photo, features 100% preserved, no beautification, no plastic retouching — real skin with texture and pores, a stray hair, natural poise. Movement is editorial: deliberate, confident, a little aloof; not a smiling catalog pose.

Garment (co-subject): the clothing is half the shot. {{fabric_motion}} — real fabric weight, weave visible, wrinkles and drape that move with air and the body.

Scene: {{set}}, {{light}}.

3 · Atmosphere & quality

Shot on ARRI Alexa with vintage primes, editorial {{grade}}. One controlled hard key with deep falloff, soft negative fill — fashion lighting sculpts, it doesn't flatten. Fine film grain, true fabric and skin texture, rich shadow.

4 · Camera rules

Slow, deliberate moves built around the garment — a slow push, a lateral track past the model, a turn that lets {{fabric_motion}} read.

5 · Storyboard (3 beats, ~10s)

0–3s · Texture (the detail sells the fabric)
Action: Macro on the {{model}}'s garment — the weave, a seam, the drape,
        light raking across the {{fabric_motion}}.
Camera: Slow push on the texture, shallow focus.

3–7s · Movement (the garment in motion)
Action: Pull to the full figure in {{set}}; the model moves, {{fabric_motion}}
        catches the air and the hard {{light}}.
Camera: Slow lateral track or a turn, breath-float, letting the fabric
        lead the eye.

7–10s · The editorial hold (restrained close)
Action: The model settles into a confident, still editorial pose; the
        fabric comes to rest.
Camera: Hold, breath-float.
Close:  No smile-to-camera, no logo card, no spin. Just a held editorial
        frame and the fabric settling in the hard light.

Negative prompt (Seedance / Kling — paste into the dedicated field)

blurry, low resolution, watermark, text overlay, subtitles, logo, plastic retouched skin, doll-like face, oversaturated colors, glossy CG render, video-game look, 3D cartoon, flat even catalog lighting, smiling stock-photo pose, stiff mannequin, brand-new fabric with no movement, distorted face, extra fingers, deformed hands, melting/morphing cloth, frame flicker, ghosting, lifeless locked-off camera, cheesy lens flare

Why it's built this way

Usage: generate the movement beat (3–7s) first — fashion lives on how the fabric moves; if the drape and the hard light read as real there, the rest holds. Keep the model's look consistent across cuts (generate the hold frame first to lock it).

Model: Veo 3 and Sora 2 give the best fabric physics and editorial skin/light; Kling is strong on the movement. If you want a runway music bed, lay it in post (see music-video.md for beat-sync).