← 提示词库 在 GitHub 查看源文件 ↗
中文

Worked Example — Cinematic Teaser Trailer (escalating multi-shot)

Original worked example by jnMetaCode (MIT). Applies the 5-stage structure to a teaser trailer — an escalating multi-shot montage that has to imply a whole world in ~15s. Builds on multi-shot-narrative.md and the Epic block of genre-camera-sop.md. Teaches the one thing trailers live on: designed sound + escalating rhythm.

Concept: a sci-fi thriller teaser — quiet establishing, an inciting beat, escalation cuts, a smash to black, one title beat. Swap the world, keep the rhythm.

Further reading (inspiration, not copied — all rewritten in our structure): cinematic/marketing trailer categories in snubroot/Veo-3-Prompting-Guide (structure only) and zhangchenchen/awesome_sora2_prompt (MIT).

中文版 →


Variables you need to define first

VariableThis exampleSwap for…
{{world}}a drowned near-future coastal citya frozen frontier colony / a war-torn capital
{{protagonist}}a lone diver-engineera tired detective / a child with a strange device
{{threat}}something vast moving under the watera spreading blackout / an approaching storm wall
{{title_word}}one-word made-up title, e.g. "TIDEBREAK"your project's title
{{grade}}desaturated steel-blueamber dust / sickly green

The complete prompt (copy-paste ready)

1 · Core theme

cinematic teaser trailer | escalating multi-shot montage | one locked filmic grade | sound-design driven | restrained reveal, no cheesy voiceover, no rapid strobe cuts

2 · Character & scene

Protagonist: {{protagonist}}. Reference uploaded photo, features 100% preserved, no beautification. Imperfections: rain/sweat on the face, a scar or tired eyes, worn practical gear (not a clean costume). Appears in only 2–3 shots — a teaser implies, it doesn't explain.

World ({{world}}): the real subject. Built from texture, not exposition — wet concrete, flickering signage, debris, weather. {{threat}} is felt, never fully shown.

3 · Atmosphere & quality

Shot on simulated IMAX film camera + Panavision C-series (35mm, f/4) for the wide world beats; Sony Venice + Canon K-35 for the close character beats. Lock ONE grade across every shot: {{grade}}, low contrast, organic film grain. A trailer that changes look per cut falls apart — the grade is the glue.

4 · Camera rules

Edited multi-shot, escalating rhythm: long holds early, cuts get shorter as tension rises, then one held beat of stillness before the end.

5 · Storyboard (6 shots, ~15s)

Shot 1 — Establish (long hold, quiet)
  Wide of {{world}}, {{grade}} grade, slow push. Almost still. Faint
  ambient only. The calm before.

Shot 2 — The protagonist (close)
  Tight on {{protagonist}}'s face, a flicker of unease. A distant low
  sound begins under the frame.

Shot 3 — The inciting beat (the first sign of {{threat}})
  Medium shot — something is wrong: water shifts, a light dies, a sensor
  spikes. The sub-bass rise starts.

Shot 4–5 — Escalation (cuts shorten)
  A rapid pair of beats: motion, reaction, a glimpse (never the full
  reveal) of {{threat}}. Camera more active. Rise climbs.

Shot 6 — Smash to black + title
  One hard impact on the final motion, cut to black. A beat of silence.
  The single word {{title_word}} fades up, then out.
  Close: No hero one-liner, no voiceover, no explosion montage. Just the
  cut to black, one last sound, the title.

Negative prompt (Seedance / Kling — paste into the dedicated field)

blurry, low resolution, soft focus, watermark, text overlay, subtitles, logo, distorted face, asymmetric eyes, extra fingers, deformed hands, melting/morphing geometry, oversaturated colors, plastic skin, glossy CG render, video-game look, 3D cartoon render, flat even studio lighting, grade shifting between shots, rapid epileptic strobe cuts, cheesy lens flare, frame flicker, ghosting, lifeless locked-off camera, generic stock music feel

Why it's built this way

Usage: generate Shot 1 (establish) and Shot 6 (title beat) first to lock the grade and the ending; build the escalation between them. Keep the whole thing ≤6 shots — teasers fail when they over-explain. Stitch in post and do the sound design on the timeline.

Model: Veo 3 and Sora 2 give the strongest world-coherence and native sound for the wide beats; Kling is excellent for the action escalation cuts. Keep each shot ≤8s. On the Doubao app, plan around the 5s/10s preset lock per shot.